doomnexus.drdteam.orgDooM Nexus: Rex's Nexus

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Doomnexus.drdteam.org is a subdomain of drdteam.org, which was created on 2005-06-24,making it 19 years ago. It has several subdomains, such as gzdoom.drdteam.org risen3d.drdteam.org , among others.

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DooM Nexus: Rex's Nexus
https://doomnexus.drdteam.org/
DooM Nexus: Editing Tutorials
https://doomnexus.drdteam.org/tutorial.html
DooM Nexus: New Projects
https://doomnexus.drdteam.org/newstuff.html
Old Projects - Total & Partial Conversions
https://doomnexus.drdteam.org/oldstuff1.html
Paranoid - The Persecution Complex
https://doomnexus.drdteam.org/paranoid.html
DooM Stories
https://doomnexus.drdteam.org/fiction.html
DooM Nexus: Screen Shots
https://doomnexus.drdteam.org/pictures.html
Screen Shots - Paranoiac
https://doomnexus.drdteam.org/Pnoiac_Pix.html
ReX's Nexus: Doom Editing Utilities - DRD Team
https://doomnexus.drdteam.org/Tutorial/tools.html
ReX's Nexus: Beginning Doom Editing - DRD Team
https://doomnexus.drdteam.org/Tutorial/starting.html
ReX's Nexus: Creating Hub Structures in ZDooM - DRD Team
http://doomnexus.drdteam.org/Tutorial/hubs.html
ReX's Nexus: Creating Cutscenes for (G)ZDooM - DRD Team
https://doomnexus.drdteam.org/Tutorial/cutscenes.html
ReX's Nexus: Doom Editing Basics
https://doomnexus.drdteam.org/Tutorial/basics.html
ReX's Nexus: Making Sprites From Models
http://doomnexus.drdteam.org/Tutorial/model2sprite.html
The Persecution Complex: The Phobos Directive
https://doomnexus.drdteam.org/phobos-g.html

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CompUSA Promo Codes.: DooM Nexus: The Future is Tomorrow DooM Nexus, for those of you who may have stumbled upon this site, is a space that will not illuminate, illustrate, inebriate, articulate, fascinate (well, maybe just a little, for those with infantile minds), flaggelate, alliterate, hypothecate, postulate, prevaricate, or urinate. What it will do, however, is give you the low-down on any and all DooM-related activities in which I am engaged. So, if you’re visiting for the first time, feel free to browse this space using the handy links to the left. For those who have been here before, ignore my ramblings like you usually do, and do whatever the hell you do when you visit. (Please do not piss on the rug on your way out. Remember the Big Lebowski.) .: Link of the Moment In this space I shall endeavor to provide an excape hatch from the life monotonous. To that end I shall seek to unearth diverse and interesting nuggets of trivia, art, humor, and anything else that strikes my fancy. If it happens to be DooM-related, consider that a bonus. The Last of Us is an upcoming post-apocalyptic third-person survival action-adventure game developed by Naughty Dog for the PlayStation 3. Here is an almost photo-realistic screenshot from the game, where you can see the hairs on the protagonists’s beard. In this picture you can see the wonderful play of light and shadow in the atrium of a devastated house. .: .: .: .: .: .: .: .: .: .: .: September 10, 2012 My interview with DBThanatos has been posted. I have completed mapping on E3M7 of Infernos , and have begun mapping on E3M4. I expect to complete this map soon, which will then only leave E3M5, a mapper’s nightmare that I have wisely put off for last. .: August 28, 2012 After weeks of inactivity on this site, I finally decided to get off my lazy ass and post my interview with Sergeant_Mark_IV . Actually, the whole bit about "lazy ass" in not strictly true (I just like saying "lazy ass"; can’t you tell?) I’ve been up to my ears in job-related work and travel, and traveling to parts distant on a much-needed vacation (during which I was ill with a cold for much of the time - damn airline planes and their tendency to serve as incubators for germs). I did get to see some very cool wild life during a couple of my trips (bison and prong-horn antelope in Utah, and coyotes and mule deer in Arizona). At any rate, I’ve finally had some time to kick back slightly; hence, this update. I have completed mapping on E3M6 of Infernos , and have nearly completed mapping on E3M7. This just leaves E3M4 and E3M5. I keep promising screen shots and not delivering. So you don’t have any reason to trust me further in this regard. But a little more patience, kind sirs and mesdames, will be amply rewarded. .: July 20, 2012 Read my interview with ’Scuba’ Steve Browning . I have completed mapping on E3M3 of Infernos , and have begun mapping on E3M6. .: July 6, 2012 I’ve posted another interview, with Rachael ’Eruanna’ Alexanderson . I’ve also posted several new reviews for DooM . Meanwhile, on the true Dooming front, I have made some progress on map E3M3 of Infernos , but the going is slow and I lack motivation. .: June 28, 2012 The interviews keep overflowing, like butter being churning out in a pail. This one is with Stephen "The Ultimate Doomer" Clark . .: June 21, 2012 Interview with a Xaser. .: June 1, 2012 As promised, another interview, this time with James ’Phobus’ Creswell . I’ve also reviewed another DooM mod for Doomworld. .: May 29, 2012 I’ve reviewed one more DooM mod for Doomworld, and I’m eyeing DooM the Way id Did for a detailed review (but that will take much more time than I have at present). I’ve completed most of Map E3M8 of Infernos , and have made a modicum of progress on Map13 of Paranoiac . I’ve also gotten completed interviews from Xaser and The Ultimate Doomer, which will go up after my interview with Phobus. .: May 24, 2012 Read the newest interview, this time with LilWhiteMouse . Also, I’ve written up a detailed tutorial on creating a multi-storey elevator . And in the rest of my ever-dwindling spare time, I’ve reviewed a couple of DooM mods for Doomworld; I’ll publish my reviews here after Doomworld puts them up on the /Newstuff chronicles. And, figuring that I may as well put my brain to use even while asleep, I’ve completed Map E3M2 of Infernos during the dark hours. .: May 14, 2012 The newest interview for my feature, Doomster Unveiled: Inside the BossBrain , is with Daniel ’Tormentor667’ Gimmer , the author of many well-known projects, and Capitan of Realm667 . .: May 11, 2012 I’ve put up a new interview for my feature, Doomster Unveiled: Inside the BossBrain . This one is with wildweasel , resident ZDooM weapons modification guru, and all-around BossBrain on the ZDooM forums. Also, DBThanatos, the main author of the (in)famous Aeons of Death gameplay mod, has agreed to be interviewed. I’ve sent interview questions to Xaser, Stephen "The Ultimate Doomer" Clark, and Sergeant_Mark_IV, and I’m waiting for them to respond. .: May 9, 2012 It’s time to debut my new feature named Doomster Unveiled: Inside the BossBrain . You can read the edited version of my interview with Nigel ’Enjay’ Rowand, here , or the uncut version here . I’ve completed interviews with Daniel ’Tormentor667’ Gimmer, wildweasel, LilWhiteMouse, and James "Phobus" Cresswell, and I’ll be posting them soon. Others who have agreed to be interviewed since my last update include Stephen "The Ultimate Doomer" Clark, Rachel "Eruanna" Alexanderson, and "Scuba Steve" Brown. I have almost completed Map E3M2 of Infernos , my 9-map replacement for The Ultimate DooM. I’d previously completed Map E3M1 and most of Map E3M9. No progress to report for the updated Temple of the Ancients , nor on Paranoiac , the expansion pack for Paranoid . .: April 24, 2012 The Paranoid expansion pack now has an official project name: Paranoiac and is greatly "expanded" as well - it is now a 7-map hub with two extra non-canon (secret) levels and a TITLEMAP. One of the new maps I started is a terrain-style map with valleys, a river and island, and cliffs. I keep promising screenshots, and I’ll get around to it soon. I have also started a new project named Infernos , which is a 9-map replacement for The Ultimate DooM. I’ve completed Map E3M1 and most of Map E3M9. However, there’s no progress to report for the updated Temple of the Ancients . My last update indicated that I had written several reviews for DooM modifications. You can read those reviews here . I have also started a new feature named Doomster Unveiled: Inside the BossBrain, wherein numeraries in the DooM community are interviewed. I have started a list of interviewees, selecting them on their contributions to the community and their more-or-less unique positions within it. The interview questions will be customized to reflect the individual’s contributions, abilities, and role in the community. So far, I have lined up Nigel ’Enjay’ Rowand, Daniel ’Tormentor667’ Gimmer, wildweasel, LilWhiteMouse, Xaser, and Sergeant_Mark_IV, who have all agreed to be interviewed. I’ve sent the customized questions to each of them and have heard back from wildweasel already. I’m preparing a web page for the feature; look out for it soon. .: March 30, 2012 wildweasel has told me he’s going to start work on the new weapons for the updated Temple of the Ancients . Meanwhile, I’ve done a heap of work on the Paranoid expansion pack. I’ve completed Map 10, and virually all of Maps 11 & 12. I was fired up by an idea to create a multi-storey parking garage, so I have made quite a bt of progress on a fourth map. The garage is built, complete with ramps to drive up to the upper levels. The garage is next to a 4-storey office building, which is also complete. [This building is basically a copy & paste of the 4-storey building in Map05 of Paranoid , but it now has a functional elevator that looks and works much like a real-world elevator -...

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